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The trick is finding ways to do less work, or find ways to do some of the work ahead of time. If collision triggers will work for you, that's...
You need to check if hit is null. If the raycast doesn't hit anything, it returns null. Any attempt to access a null value will fail, throwing...
That wouldn't happen to be a static constructor, would it? Those will be called the first time Unity accesses the class, which it tends to do...
More or less, yeah. Every GameObject is destroyed, with the exception of the ones you've asked to keep. Note, however, that Unity doesn't do...
How are they being created in the first place? Is there some code that's responsible for spawning your singleton objects? As I often ask people...
Certainly possible, but not as trivial as you might like. Two solutions, either of which involves some scripting: First option, associate each...
Make sure that you copy the ENTIRE project folder, specifically including Assets, ProjectSettings, and Library. A lot of people make the mistake...
Graphics driver crash. Doesn't necessarily mean it's the driver at fault, but it's as good a place to start as any. Update everything you can....
Apparently some archival packages won't give execute permission on any files they extract, which means the extracted files can't be run. Sounds...
I see a few possible errors: theCar could be null GetComponent could return null Components usually have "enabled" instead of "active"
My understanding of audio is limited, but in my experience what you're saying is correct: max number of audio voices can vary with hardware, but...
Do you expect your randomness to behave like a dice roll (where each outcome is available any number of times), or like a deck of cards (where...
Declaring a temporary collection does allocate heap memory, which can be problematic when deleting many children (or deleting them often). In...
The full and exact text of any error message(s) in your console window could go a long way toward diagnosing the problem.
Do you understand the distinction between static and dynamic objects? Static objects never move at runtime. Dynamic objects can. The pre-computed...
The Unity component manual offers the following list of TextAsset file extensions: .txt .html .htm .xml .bytes .json .csv .yaml .fnt I don't...
If you have a StreamingAssets folder, files in it will be included in your built player. For config files, you might instead drop a file...
You may want to format your PHP output for easier parsing by the client. JSON is a popular and robust option that's supported in most languages....
Are there any other popup windows? It's possible that Unity encountered an error while working with internal files. Have you created or...
Check console window for errors. Do you (or any plugins) have any asset processing that might interfere with this? Are you sure you're editing...