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Again, shouldn't it be a priority to at the very least provide a working example of how to prewarm shaders with the experimental warmup API? I...
There is nothing special about my HDRP asset, and there is one per platform except PC where we afforded three. Did you remove all references to...
@aleksandrk can we just have a code snippet that shows how the new shader warmup api can be used? For instance how would it be done for the HDRP...
Unfortunately no. I asked again and again, but Unity staff just ignore it while answering to other questions. That's insulting. There is an api,...
Hi, We have a few users encountering weird crashes while playing our game. On DX11, it crashes 100% of the time at a certain point, spamming...
In Shader Graph you can get the fog color and apply it to your transparent surface with a Add node. I think it is also possible in shader lab to...
Thanks for responding. We already discarded the graphics drivers. It most likely won't be possible to send a bug report, knowing how Unity is...
Any clue? The download links will expire tomorrow.
Hi, So we have been using Entities since the early days, shipped a game using 0.51, but only recently started using 1.1, and more importantly...
@gabriel-delacruz : There you'll have both a dump and log: https://we.tl/t-5YlodtsxZy There are the symbols of the build:...
Hi, A very low number of players (3 to date out of thousands) are reporting a crash while loading a specific region of our game, built with Unity...
Just in case this could be helpful to you, what we do to stream our terrains and trees in Kona II: Brume is as follows: We author terrains using...
A very good starting point for now would be to at the very least document how to warmup shaders on Vulkan and Metal using the existing API ;) Here...
There are services that allow you to rent machines with A6000 and even A100 onboard. Have you considered trying it out in the cloud with something...
The only thing we need is some examples. In HDRP "unwarmed" shaders cause constant stuttering. On DX11, the shader collection we have refers to...
I'm trying to warmup VFX graphs shaders on Vulkan for the Steam Deck using ShaderWarmup.WarmupShaderFromCollection, and it requires a...
I just got the iPhone 15 Pro and am curious if the limitation still applies to such a capable device? We have a URP branch anyway, but since the...
Hi all, Since I got my M1 Macbook, I only ever succeeded in building our game twice, and that seems quite random. Either the system runs out of...
@jbooth I do understand that. What we do now is we use a set of shaders that use the same texture packing and parameters names as HDRP/Lit. We...
It would be great if changing from LayeredLit or LayaredLitTessellation would not remove all textures assignments. Or provide an automated way to...