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Loving the updates to the main combat system. Any ETA on multiple enemies being implemented? It's an important feature for me.
Hey, thanks for the tip! That indeed got it working. Here is the code if anyone else is trying to do the same. // From AIBrain.Update //Nixter:...
Hi there, reuno! Just got this and I'm enjoying playing around with it. Great job! Got a question about allies. I set one of the Ninja Sword...
This asset seems like a good fit for a project I'm working on. I have a few questions. 1) I'm likely going to use this for developing a...
I'm still being taken to the original asset store page. I can get to the updated website, but the Asset Store page remains the older(?) version...
When searching, click on the category and then set the Released slider to the number of days since your last visit. For instance, if I set it to...
I'd assume the point is to prevent one person from hogging the front page. Normally on a forum, there is a discussion happening. People talking...
I saw this talk from GDC and thought of Love/Hate, seeing as how it is the only social stimulative AI in Unity. I hope this spurs some new ideas...
Thanks for responding. I think I wasn't clear. I'm not trying to find multiple occurrences of a filter in a sentence, but multiple filter...
Stefan, I've been using BWF Pro with my latest project and I'm impressed how well it works. It is a very comprehensive system. I'd like your...
Interesting approach. Your mining demo is working OK, but the Everyday Simulation Demo doesn't load at least not in Firefox, which does support...
Most of the demos on your documentation page are not loading up correctly in WebGL. Except for the Colors demo, they are all loading the...
ORK continues to be an amazing framework. The support is fantastic.
Found a bug. This seems to be in the last couple of versions (1.34 and 1.35). 1) Create a new Archer 2) Enter the world 3) Remove bow from...
Sounds like you're pretty far along. Using another system will require a bit of integration. That said, for a single player RPG my recommendation...
UMMORPG is as flexible as any other Unity-based framework but it is up to you to code the connections between it and any other asset. vis2k is...
Yeah, you're right! I definitely over-coded that. Here is the new code: Player.cs // The system now uses additive/subtractive system, not a...
GUIConsole.cs got moved to a separate folder. The error was caused because you still had the original in the Scripts folder. Removing it will get...
I made a speedboost buff for my game. Here is some code you may find useful: Player.cs // The code for calculating the speedboost. //...
Glad I could help you level up. ;)