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Vertex Painter has been updated to 2.0.1 Fixes include dx11 compatible shaders and some console warnings fixed. Please allow a few days for the...
Prime31, thanks for the quick response. The only reason I want to do it this way is so the user has a kind of warning or feedback that something...
What is the proper way to include a local screenshot with FacebookBinding.ShowDialog() rather than an external url : var parameters...
Everyone who purchased old version and did not get the update email PLEASE pm me your purchase info and I will link you to the new version...
zelmund, yes the textures can be tiled and there is only a round brush at this time since it operates on vertices and not pixels, if you see what...
Hello im, I'm sorry I missed your posts on here as I do not check the forums often enough. If you send me your purchase information I will send...
@bigzer: Yes, I am still planning dx11 shaders including parallax and others. Timetable depends on time. I will update this thread when I...
I apologize for any inconvenience. If the asset store is not responding to your requests please private message me your information and I will...
Sure, that would be possible
Yes! The tool works with beast lightmapping too. Thanks!
Sorry to hear about these bugs, I will look into them and get back to you ;)
They don't necessarily need to be but the texture transitions can look better if there are more vertices to blend with and / or symmetrical.
Yes, if there is already a vp shader attached to the object, then the colors will remain. My suggestion would be to apply a vertex painter shader...
Vertex Painter 2 is currently awaiting approval for the asset store. :) gamer13, yes you can use your own shaders!
Vertex Painter 2 is now released! http://reissgrant.com/VertexPainter2.html Vertex Painter has been updated to version 2.0 Updates include:...
I will try again using pragma, thanks guys!
I want to use a directx shader while in the editor (if on windows), but swap it to an OpenGL ES 2 shader on build for mobile. The only thing I...
That's exactly it. I am on Windows.
OK, I see what you mean. I saw another shader you wrote and you placed a period after the 2 in the fragment shader. I tried that but still no...