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Hello Yannick, thanks for your reply. I am currently using the v4.4.1, so maybe this is source of the problem. I know that the user opened several...
Hello everyone! Following the Google Play docs, there is some cases in which a non-consumable item purchase is not confirmed right away but is...
@javierfed what says your logcat?
Hello there, I switchet from Mono to IL2CPP in order to compile for 64 bits and I have a similar error here. The main difference is that it...
Did you try to delete pbd and mdb files as suggested by @benzsuankularb and @Claytonious?
Thanks @Moori_Sioux, yes please let me know.
Hello guys! I am thinking to update to the latest version of Unity. Can somebody confirm this bug is gone in 2018.1.1? Thx :)
Hello @LPeteR90, I have the same problem here. Did you managed to get it work? It would be great if you can provide your altered "classes.jar" as...
Thanks @Yuriy-Ivanov for your quick and complete reply, as usual :) I did what you recommended. Yes there is now an error when launching the Jar...
Hello! I'm having some trouble on a fresh project with the last version of UTNotifications for Android. I carefully read other posts in this...
You're right @v01pe_, I had never seen this option before. So yes, no need to force the event to a string in your code.
Ok so in case it was not clear: in my case it would be good to have the events appear in the Event Manager even if they are disabled. A simple...
As you noted in your edit, I think you misunderstood the system. As far as I understand, "second_to_finish" will be stored as an integer, so only...
Hello the Unity Team, Glad to see you are working hard to give us the best analytics experience, thanks! I see in my new dashboard that the events...
Thx for the update!
Same problem on my side. Any news about that?
Hello Guys! Just bought UTNotification, seems to be great :) Is Firebase Cloud Messaging planned to be handled by the plugin? Google is trying to...
Hello guys ! I had the same issue. This topic is the first result in Google, so I resurrect it to provide a simple workaround: Select "Animation"...