A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
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*Update Now we able to get TransactionID, productId from iOS appReceipt and be able to send the neccesary data to confirm with the server but...
Or is there anyway to get which Consumable product is in Pending status?, as they can only get hasReceipt of Non Consumable and Subscription only....
@Banderous Sorry for the late respond, for now we still cannot get the ProcessPurchase callback from restoring transaction for iOS. Right now...
This happen on iOS with Unity 5.3.3f1 When I try to buy product, call storeController(product); And confirm to buy product The message popup...
My bad, It's turn out that I didn't use the right Sandbox account to buy Product.
I forgot to mention that this only happan on iOS only. On Android right now can be purchased just fine. Latest test on Unity 5.3.3f1, on iOS...
Dear all, Did you guys have any idea about this? When I try to purchase item, call m_StoreController.InitiatePurchase(product); At first it was...
For now that I test the application using IAP from Purchasing plugin...