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Has anyone successfully gotten a Wacom tablet (or any other touch-sensitive input device) working with Unity? I need it to detect pressure as...
Order of operations work from left to right. So, this statement: 4/5*1.0 will evaluate like: 4 / 5 = 0 0 * 1.0 = 0 You would want to...
You could just read in the current text, then add the new text to that, then write it all back out again. iFileName="C:\filename.omg";...
You would put it in the code wherever you want the date to be written. If you want it to write the date out every time a scene loads, then you...
This will write to a file in the root of the c:\ drive (you can change the file path/name (iFileName) as you wish to make it Mac compatible and...
If you look at the GameObject that this script is attached to in the editor, there will be a place where you can drag and drop the cube prefab...
ToString() is a common way to display ints and floats. For example, this would display with 1 decimal place: test=123.226;...
I did this a while back and if you are insistent upon using onGUI (as opposed to GUIText or GUITexture), then you can not draw 3d stuff over it....
That is really impressive. I can't wait to see it when it is done!
Just drag a mesh onto the prefab icon in the Project window, then it will be part of the prefab.
Assets -> Create -> Prefab
See the link I posted earlier in this thread about Instantiate().
I'm not sure if this is your problem, but I think that the X and Y that are used as properties of transform.position should be lower case. Try...
Yes. A dummy object is a good way to do it. I have a GameObject called "Initialize" that I use as a base for all my global scripts, including...
Yes. The command that will be your best friend is Instantiate(). That will let you create a GameObject out of a prefab at runtime.
You can set Time.timeScale=0 to stop animations and physics. And you just need to add a line or two to your timer code like: if...
In that wiki article it mentions: Unity does not have nearly the clout to be anti-competitive by this definition. Microsoft gets busted for...
You can use the model's animationState.speed property to control a single model without messing with the rest of the scene....
Check out the docs for playerprefs: http://unity3d.com/support/documentation/ScriptReference/PlayerPrefs.html That will show you where the...
Hey wait, my copy doesn't have that button. Now I feel like I've lost the competitive advantage from buying Pro. Damn you UT! 8)