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Is there a reason why you can't just calculate that using the transform of source and the object you hit?
Does your car have rigid body component?
There is no best way, if there was there would be one way only. Multiplayer is a tricky field, each game has it's requirements and preferred way...
System volume: I mean the sound setting of your windows, not unity related, sometimes people tend to forget them at low level and think it's a...
Did you check the system volume? Also, that API call will play the clip from a certain location in your game world, so the distance between your...
Ok, so what we know for now is apparently it only happens when your controller moves faster than a certain speed. What if you set all movement in...
Ok, another thing to try then. Is there a reasoning behind this approach? if you set the box as a single collider do you get same behavior?
Are you moving the boxes by changing the transform directly? if so then the boxes are being teleported and will miss the collision.
May I suggest you detect the player in range using colliders? then you can start and stop the coroutine during collision detection functions....
This might sound a bit stupid but... if the code isn't running it all, is it possible that you forgot or somehow removed the script component from...
I guess your question is more of a design problem, why would you need to destroy an object while someone still has reference to it? What's the...
This looks really nice, but again it's more focused on 3d objects and creating the whole 3d model. My use case is mainly walls and roads textures...
Thanks for all the clarifications, I guess I'll have to evaluate the time and effort to see if it's worth doing or not.
So, I've taken a quick look around Photogrammetry in Unity, found couple projects, guides, etc. but they all seem to focus on complex 3D objects...
Wow, thanks a lot!! That's a lot of information and words that I'm not familiar with, but it certainly did catch my attention and I'll be looking...
If it's a fast pace game that players might actually hit the 'use' button soon as they get the item, you gotta add a suicide item ;) It'll piss...
Using coroutines isn't wrong, but imagine the processing to be done when you have tons of drills? As PraetorBlue suggested, you should sum the...
I'm literally new to all the graphics stuff, more of a programmer myself. Recently I found some good 3d models for the city I live in, but they're...
Are you sure the isAttacking is reset? Are there any other relevant variables/code?
I suggest you move the check condition to FixedUpdate. Something like this logic (haven't tested but you get the general idea) [...] private...