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Personally I prefer subversion as it's what I have used more frequently and like the externals functionality that I don't think Git has (or worked...
With uLink you pay on a per title basis so you can indeed run as many servers as you like and allow players to host their own dedicated servers....
You're mixing your licenses a little here you listed Unity Pro which is a desktop product and Unity Basic Mobile which is mobile product....
Lots of noise in this thread but not a huge amount of helpful information. Polycounts aren't generally your issue with an MMO, modern graphics...
To try and offer some answers: 1. In my experience 50K/s is too high for this type of game, although I think you've combined both up and down...
I don't like to put things down when people are trying to be helpful but there's a few things that people need to be aware of with this thread....
Thanks it looks fantastic, I especially like the road textures
Excellent news, can we have a sneak peak at the webplayer?
Sorry but your logic doesn't follow for a few reasons: - I am using Unity Free but can quite easily afford Unity Pro I haven't bought it yet...
Did you put all of the prefabs you are trying to instantiate into a folder called Resources?
Yes you can run servers with uLink without a window, be aware that it is a Unity Pro feature though to run things with the -batchmode option as a...
As mentioned the project we are working on is called ZDay, yes it's very similar concept to DayZ but no it's not copied at all we were using the...
The pack looks fantastic, great work with the development of it
Probably your best bet is to look to PHP for a solution, all a master server does is maintain a list of servers running and then send that list to...
@Citrus - that's an entirely different question than the poster has asked specifically about database access not about client/server...
It really depends on your definition of what scale qualifies as an MMO as there is no official definition - some claim a few hundred players per...
That's not quite true, you can also use it to write your server logic in C# that runs on the photon server (assuming you are hosting it and not...
Mmmmmmm cookies....... me likes cookies. +1 for the thoughts though -- limited CCU fully functional would be my preferred options. did someone...
Oh when I checked before it was a 30day trial.. that's good to know I'll look into this again then Thanks :)
This is excellent news, I've always been put off trying uLink through lack of a free version to develop with. The number of CCU's isn't real...