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Apologies for the delay. This seems to be an issue where ReplayKit reports that it is not available on the device, although it actually is. The...
Here is the correct ucb_xcode_fastlane.json (note that there is no comma character): { "gymfile": "Assets/ucb/Gymfile" }
It's Unity 2017.4.1f1
hi, I importet TCP2 into our project but I'm getting a lot of override errors like that: Assets/JMO Assets/Toony Colors...
http://www.edy.es/dev/2014/02/a-better-blender-to-unity-3d-importer/ best solution yet
I vote for 5.6+ support at the cost of older versions
Bumping this. Any chance on an update that allows to compile error-free when using Unity 5.5+?
First off: Best wishes on getting better! If anything I'd also vote for getting the asset to not mark builds as failures in unity 5.5 (I'm...
Hey, I figured there's a typo in the docs. It should be [DllImport("__Internal")] E.g. 2 underlines instead of the 2 stars.
Hey there. How would I download and decompress a file that's stored as gzipped binary data? The manual said gzip would work behind the scenes, but...
Example: So I have my game-logic in scene A, and my UI in scene B. At the start of the game I use SceneManager.LoadScene(...,...