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My co-worker was trying to submit content for the Unity store but kept getting 'error 403 access denied'. He did multiple times and days on both...
Are you using GetKey or GetKeyDown? The animation might also be blending out completely - maybe try giving it a higher layer priority.
Is there a way to manipulate a joint even when it has animation on it? I'm attempting to create a hip controller for my character (using the...
Thanks for the help I will check it out.
It seems you need an animation playing on the character for it to work properly. In my test I had no animations and it freaked out. So far so good.
I'm using the head lookAt script from the unity example on my own rig but getting strange results. I'm using the head look at value as -1 on X and...
When using the @ format for animations, does the animation file have to contain the mesh or can it only be the skeleton w/animation? Thanks.
MotionBuilder is perfect for that.
Hi, sorry this is a basic question but I couldn't find the answer anywhere. Is there a way to change the orientation of a wheel collider? Thanks.
I'm going to check this out. Many thanks!
As someone that works with unreal/kismet, I'm looking forward to trying this!
Amazing work quickfingers, keep it up!
For those that haven't seen this: http://www.gamepron.com/news/2011/04/12/garrys-mod-catches-pirates-the-fun-way/ Has anyone thought about...
Sorry I missed your follow up post - if he is setting up a pipeline for future animations characters - especially a large amount, it's worth the...
Wow I need to write that one down! Hah, yeah it really depends on what task he was given - cinematic animation, looped actions, face rigs, mocap,...
It looks like the character will take the pose of the 1st animation in the FBXImporter settings
For mine I used configurable joints with the x,y,z translation x rotation locked. Also, I limited the rotation to about 5 degrees set the...
Ahh I see your point. I tried .03 and it really falls apart. Awww!! :( Thanks for the info, though. Fortunately my final game camera might be far...
Thanks for the ideas. If I can't get it to react the way I want, I guess I will have to keyframe. Here's a link to my attempt:...
How do you set the character pose in the viewport? It's important that I have my character in the bind pose when applying attachments etc. It...