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Did you ever figure this one out? We're having similar issues when using addressables.
Good initiative. We tried something similar not too long ago. Request for wheel testing/support : r/racinggames (reddit.com) We didn't get much...
@pillakirsten any update on this? Thanks.
That works great! @Remy_Unity has done it again!! ;)
@Remy_Unity do you have any suggestion on how to do something like this? Thank you!
Is there a way in Shader Graph to tile/repeat a part of a texture? In the example below: Shows the texture being used Shows how the texture is...
Is there a define symbol or some other similar approach to detect if a project is using addressables or not? [ATTACH] Thanks.
Thank you once again - this fixed the issue. Sharing the shader here maybe it help others in the future. [ATTACH]
Thanks @Remy_Unity. Do you mean something like this because it doesn't work for me. (Edit: That is, end result is very different than the Unity...
Hi Unity, The default behavior in a URP Lit Shader Graph metallic material is to use the albedo alpha. This works fine in some cases but the 'out...
Check this out: Feature Request - [Shader Graph] - Metallic Alpha Node - Unity Forum
Hi Unity, There is a post-processor for almost any asset type listed here: Unity - Scripting API: AssetPostprocessor (unity3d.com) BUT I can't...
We are currently having a light problem when baking using Shadow Mask with a single real-time light source set to Mixed lighting mode. In our...
It doesn't show with the other service usage APIs but you can find it here:...
Can anyone point us in the right direction regarding the other questions?
Is there a way to monitor the Multiplay Game Server Hosting costs? The service usage URL shows other things but not the game server hosting one....
Thanks! For anyone else: The shutdown TTL listed here does that job - thanks. Unity Services Web API docs
Can anyone help us find documentation for what these 3 properties stand for when updating a fleet in Multiplay? deleteTTL disableDeleteTTL...
Can someone from Unity (or someone with Multiplay experience) confirm the following 4 questions about scaling in Multiplay? 1) When setting max...