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Thank you.I think Photon is a good alternative. But i'm not sure if players do ever need to be a host in my game. For example online poker. If i'm...
I also had an idea to use host migration, but as you already mentioned, Unity supports only LAN host migration for now. I checked Unity roadmap,...
Hey guys, i'm also developing a multiplayer turn-based card game and i have a related question. I'm using UNET, but i'm not that familiar with...
The problem is if there are 2 capsule colliders on one hazard, sometimes there will be created two instances of the Asteroid and the Bolt at the...
Sure. Sry, english is not my native language. I'll try to explain this step by step. So, you added two capsule colliders to Asteroid3 object. One...
Hello Adam.I have some problems with multiple colliders on Asteroid3 prefab.By rewatching the twitch video of the last live training i noticed you...
Did you set the Layer of the Floor object to Floor?
Ok, thanks for correction.
There is no Unityscript as such. There are Unity classes, that are built using C#, Javascript and Boo. If you want to know how do the unity...
Check the speed variable in the Inspector of the Player object. It should be set to 6.
Try this one: go to Players child object "GunBarrelEnd" in the Hierarchy. In the Inspector go to LineRenderer component and set "Use World Space"...
Sry, nothing personal. New here. My first mesage was in scripting forum awaitng for 3 days and then deleted. I just asked about debugging. I know...
Hello, i'm new to Unity community. Don't know what i'm doing wrong, but every my message is in the state of "awaiting moderation" for min. 3...
Great Tutorial, thank you! The only one thing that missing is the explanation "Who" invokes the function StartSinking() in the EnemyHealth...
1. Compare your PlayerController Script with Done_PlayerController and make sure you coded your PlayerController properly. 2. Make sure, that the...
Check ther Fire Rate in the Inspector of the Player Component Script 'PlayerController'. It should be 0.25
The Mover script should be attached to your Bolt prefab. It should look like this: using UnityEngine; using System.Collections; public class...
I'm now getting a maintenance notification. Hopefully Your live training will be available today :)
Nope, still nothing. I get a blank page for all the videos, documentation and Live Training. Hm.