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I answered the valid point multiple times on my posts already. No, you do not have to use C++ to implement basic functionality, its an option that...
Lets just take something out of context and scream how terrible it sounds on paper without any thoughts as to what it is, to make ourselves feel...
That's one of the few valid reasoning I've seen on this thread. No, this isn't sarcasm.
For the record, thats called cooking. I would like to see the answer to this question myself :) Can it cook? :D
I provided an FPS example because thats the easiest one to make, as there's back end work about it. That doesn't mean however, its just applicable...
I didn't said, nor implied anything like "unity sucks udk rules", I purposfully refrained from commenting on aspects that I have no experience...
If I had to guess, judging by the lack of important features and the need to rely on 3rd party options, I'd say they'd choose UDK again if all...
He implied that, and reinforced it on his reply, no need to strike below the belt :P I can't comment on Unity experience since I'm only starting...
Curious, which aspects of UDK made you almost quite designing, and how is Unity holding up on those same aspects?
Its obvious you never used UDK. Yes Unity is more simplistic and requires less (for a while at least) but UDK doesn't nearly requires that much...
Ok, I'll give you an example with weapons. Say, you have a weapon that fires rockets, and the rockets you fired splits into other rockets...
For gaming industry, this kind of stuff doesn't really mean anything. Studios will look at your work, not certificates. 70+ hours of tutorials is...
Another post I made (about rotating box example) is waiting moderator approval, I forgot to answer the IDE question there though. I mainly used...
UDK is slow to open, but it has tools that prevents the need for that to happen (from what I'm seeing this is something that Unity lacks, which is...
Thats a whole other thing that baffles me. I never felt the need to restart editor frequently, because the script work that is being done with...
Wow, amount of misinformation in this thread is staggering. I've used Source (hated it), used UDK (loved editor, hated uscript), I got only very...