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Well i guess i will post some code to see if anyone can pick where the problem is. This is actually a c++ external plugin, but i am considered...
I am doing some Mesh deformation where recalculating normals is necessary. I wanted to be able to specify what part of the mesh's normals are...
Has anyone got this to work with VS 2010? I seemed to be having trouble. Parsing of the csproject gives the error: Unable to parse project
I have absolutely no idea really... I have been looking into VFP NEON, quite over my head really. From what I can tell NEON will only run on...
Resurrecting old thread... Can we expect NEON support for the upcoming release of Unity 3.0?
So say that I have a C# function that is processor intensive. Would I see any performance increases by moving the function to an external C/C++ or...
This worked for me when using the last example: Debug.Log("-> " + (currentGUIMethod == (GUIMethod)MainMenuGUI)); I think the problem may have...
Can someone help me out with this... I know it should be simple but it just ain't working
That doesn't sound like an appropriate method for multi-touch. Which is also what i need
Wow this isn't working anymore, so again: public class MainMenu : MonoBehaviour { private delegate void GUIMethod(); private...
I noticed that for touch input we have: OnGUIBegan OnGUIMoved OnGUIEnded Do we have the functionality to detect when a touch has left the...
Can all devices receive 5 touches? 1G-3GS?
I'll get back to you... Maybe I am missing a cast
Hey Hexdump any chance of posting up your singleton implementation as that was what I was going to try to develop for my projects. Hmm... I...
Ok so I am using delegates, below is just an example. using UnityEngine; using System.Collections; public class MainMenu : MonoBehaviour...
Interesting.... I can sort of see how it might be done. Do you think it could be possible for horizontal/vertical sliders? Or only for...
I tried using this a long time ago and had no idea what I was doing. I just made an attempt and it seems utilising this isn't as confusing as I...
Well..... my intention was to actually only have gui on screen at the time of the multi touch... but if its not possible.... I guess I am gonig...
Thats really unfortunate if that's true. There is no way to force the GUI system to accept events?
I have been experimenting with GUI.xxx, yes I know the performance implications, they shouldn't be a problem.:roll: Basically I have a GUI...