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Hey Phong, quick question for you. I am trying to apply Texture/Mesh Baker in a prefab in Unity 2019, but as soon as I drag objects into the...
As dodgy as this is, we wrote a method that forces the Unity window to minimize and restore every couple of minutes which keeps the game running...
Hey Unity team, We have a really unusual issue where if our game window is not the top window in the windows hierarchy, it will slowly start to...
If it is a framerate drop while translating the headset but not rotating, how do I solve that? The "liquid" look of the frame blending that Motion...
Unfortunately I already have that off..
Also, it is hard to video because it only happens in the headset, not in the game view.
Thanks Matt, I'll get more info for you. For now, I'm developing with Vive, and it appears they removed the option from SteamVR to shut off async...
Hey everyone, We are using ECS to create a crowd of spectators in our VR arena scenes, but we have noticed a significant frame-doubling effect...
Hey Unity Community, We have a pretty massive codebase with a handful of developers all committing to it. One of the things that keeps coming up...
Bump. Our game uses trackers only as well, and we get this same issue as of the latest SteamVR version.
Just purchased Prolog, but objects sending logs with the prolog appender don't appear on the console, even in the demo scene. What am I doing wrong?
Hey Unity team, We recently decided to give Collab a go again after a few months haitus while we waited for it to become more stable....
Is this thread dead? My last question was in mid-May and I've never heard anything... I'll be sad if UnityYAMLMerge turns out to be abandonware,...
Hey Unity devs, when I type "git mergetool", I consistently get the following: Normal merge conflict for 'Assets/Scenes/BlackBox.unity':...
Got an email back from Unity, they said they found the bug and are going to fix it in the next version.
Here's the link to the bug. https://fogbugz.unity3d.com/default.asp?891858_s7suom39qjta28s8 The assets did work in our project in 5.4, and I...
Done. I'm going to have to make new effects in the meantime though, which is a bit of a bummer. I really like yours!
Hey Archanor, I'm using Hyperbit Arsenal in my game, but in Unity 5.6 the effects of many of the prefabs seem to become of infinite length and...
This just started happening to me today. Builds now get instantly deleted by Windows Defender as malware, and it seems to have worsened to the...
Will do, where can I submit it?