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I can't think of a way to do tihs based on what we expose, sorry :-( the `time` parameter controls how long each point lasts after it has been...
That effect uses a setting called "Ringbuffer mode". You can download the footsteps project from here:...
It's not in C#.
Please read the earlier post:...
correct, but we also have exactly what you guessed it should be: https://docs.unity3d.com/ScriptReference/ParticleSystemRenderer-trailMaterial.html
Why must it be non-instanced? Is every particle using a unique mesh?
Ah, sorry.. I knew there was _something_ wacky :-( Yep, you got it. IMO all API should be using radians, but the original particle API uses...
Yes, sure. Either via GetParticles()/SetParticles(), or, if you want best performance, look at the Particle System C# Jobs feature:...
Please submit a bug report via Help/Report a Bug in the Editor, with the reproduction project. Thanks!
If your system simulates in world space, and uses world render alignment, Unity will not apply any "face the camera" logic at all to the...
Yes The first 32 colliders in the list are the only ones that can report that they have been hit, in the script API.
You can :-) See: https://docs.unity3d.com/Manual/PartSysTriggersModule.html Read the section Accessing particles within OnParticleTrigger() and...
No it's not possible - the setting applies to a whole particle system.
I'm not super familiar with the newer RenderMesh APIs but it seems to me like this should be the correct way to do it.
From a quick look at the engine code, it looks like it's worth updating both. The local bounds are used in various places. Well spotted!
Please stop posting "me too" messages all over the place. You made a dedicated thread for your issue which was the right thing to do. These other...
I think I recall a bug about this. it's fixed now. you're using a really old version. consider updating to latest 2022.3 patch release, which is...
I suggest finding out the answer yourself: * figure out a way to show framerate (either install Fraps, or find unity script eg...
Sorry, but no, we won't be backporting this.
Please don't hijack other people's threads with unrelated problems. Your problem may be valid but you should post it as a new topic. Thanks!