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Yeah, but be careful you need to make sure they are not listed anywhere else. You will need to parse it all, and then list what is not really used...
No, this is an issue everywhere inside unity. It's the way the engine works. in the video, I'm highlighting the issue with the animator...
It's hard to say, but most likely. But we could lose elsewhere
Indeed. AO is still a heavy duty effect, you can also try assets from the store for maybe better results. On our side we use HBAO, it works...
AO is a heavy process, especially on URP with forward rendering, because unlike Build-in that has by default the screen normals, on URP it need to...
Is there a doc/guidelines for converting URP Lit Shader written in HLSL to URP?
I highly recomand, it works on all consoles: https://forum.unity.com/threads/horizon-based-ambient-occlusion-hbao-image-effect.387374/...
You can use a Split Node and then a Vector2 node: https://docs.unity3d.com/Packages/com.unity.shadergraph@6.9/manual/Split-Node.html...
FYI, the way to do benchmark is not to count the FPS but the Ms. The FPS gives a good indication overall, as it's a good indicator for the last...
Ppv2 is only supported until 2019LTS with urp 7.X. They warned people when they reintegrated it that it will be dropped for 2020.1.
To get the level of details in HLSL, you need to use texture2dLod instead of texture2d. Edit: link to the doc shader graph:...
It will take sometime before it makes it to an official release. For instance 7.5.0 for 2019 LTS is already available for almost 15 days as a tag...
You can have a look at unity github: https://github.com/Unity-Technologies/Graphics/pull/1594
Because It's heavily customizable, so even if at equal configuration it's not as good as the build-in, with the build-in you reach a point where...
I mean on something that use a different graphic card. like if you have a Nvidia, try it on a ATi But if you use everything standard, it could be...
Are you using shader gaph,? (if yes do you uses functions that might get broken with static enabled?) Have you tried it on other...
Indeed @neoshaman is right, a 2d effect will be some kind of a motion blur and will not translate into 3d. if you want to simply do a ball...
is it a 2D or a 3D effect that you are looking for? I mean if you rotate the camera, you expect the trail to show a volume or the effect is on the...
it use to break the SRP batcher. but it has been fixed since mid april
There is a PR for a speedtree issue on GIT: https://github.com/Unity-Technologies/Graphics/pull/1644/files I'm not sure it fixes all the issues...