A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Is this still true?
Thanks. Sorry about that. I'll go through documentation more thoroughly in the future.
Is there some easy way to test the mobile controls (or even override them for testing) in the editor? It's hard to use the mouse for mobile...
I'm not buying it just for that. The whole engine is what I'm after. This feature is an added bonus once it becomes available.
Awesome! Thanks! This shall be yet another quality More Mountains purchase then.
That's interesting but not quite what I had in mind. I'm basically thinking that if an area has a closed door, what is behind it doesn't reveal...
I have a question that I probably already know the answer to, but here it goes anyway. Is there a way that is built in to only show the current...
Thanks! I didn't realize the URP wasn't yet production ready. Will this update include materials for the URP as well?
Regarding using URP with Corgi engine, I had a couple of questions. First is in regards to particles. In a number of the demos, particles aren't...
Hi, I'm getting the following error popping up in my console that seems like it might be ES3 related. NullReferenceException: Object reference...
Obviously Corgi Engine supports saving player data, but does it incorporate any system for saving data to thee cloud (for iOS titles for example)?...
Thanks! This will come in handy!
Sure. Just open the shader in your text/script editor. Search for all instances of the word "lightweight" and replace them with "universal"....
Glad to know I'm not only, even though I'm not happy that anyone else has to go through this.
I recently upgraded from 2019.2 to 2019.3. The project I am working would work and play fine in that version. Entering play mode would take a...
Just a quick note - I got everything working in 2019.3 with URP. The shader generator method wasn't working for me as I would wind up losing the...
Thanks so much!
Sounds good. Thanks! I'm also using the LWRP water shader, so I imagine I can just go into the code for that and do the same?
Just tried to update to 2019.3 and non of my TCP shaders are working in URP. Any ideas on how I can fix this?
If there was a way to make this work with a box collider, non uniformly scaled, you'd be a hero.