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Thanks a lot! This worked with my hacky code (I'm new to MaterialProertyBlocks). :) I guess the easier workflow would be just using different...
This is Unity 2021.3.1f1, Sprite Shape is current 7.0.4 TLDR: an identical sprite/texture in combination with blend mode from global 2D Light...
I agree, there should be a way. For example expose the layer/id/name to Unity “translation” so you can also fix it, assign it in the sprite...
Here is what I learned: It is reportedly possible to directly open a PSB, make changes and save, and the rig will remain intact. Alas, this...
It’s a bit unclear what you mean. The tilemap is a component to show sprites in a certain grid arrangenent. Making this impassable is done with...
<< Newbie who couldn't get it to work, even just Hold without anything else. The new system is great, but not really that easy to use. I concur...
The scene is always 3D. The problem is not jumping but whether to use the default collision (3D) or collision 2D suite, which is a game design...
Somewhere above, I looked for a solution to hook up additional game objects (sprites) to bones, without having to drop them into the bone...
Here‘s a script by Kamyker, maybe that does the trick. “Simple Scriptable Object that allows overwriting bone, mesh, weights data across sprites.”...
I saved out the .psb asset to .psd to use it in Procreate to touch it up a little. Then exported the whole thing back as .psb with the same...
Another (potential) bug: the default path to generate the C# is incorrect. It creates an asset folder within the asset folder.
Can confirm, I have the same issue.
Thanks a lot!, ChuanXin.The method to empty the asset temporarily to see the setting does not work (in 2019.1.0f2), but the script does. For other...
Heads up, Animation 2D preview package is (likely) currently incompatible with Tile Palettes (for Tile Map etc):...
I could re-use animations, but I specifically designed the rig to be used for other characters. It all depends how you do it, exactly, but when...
Whew, thanks! Was about to panic that a removed script (not Cinemachine) would totally wreck a game object. This worked! Extra thanks fogsight :)
Check out this video and especially from 3mins onwards, sorting based on an axis which might be suitable for your game. [MEDIA]
You probably have to work with a sprite mask. Or with some redesign of the pool, you can make use of buoyancy effector. Sprite Mask:...
Hi, I have quite some experience with 2D skeletal animation, including the old-school way of just parenting with pivots. I also used Anima 2D...
I now have what I think is a bug with Sorting Group. For one, my setup behaves 'differently' now for no apparent reason, than it did a few days...