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I'd like to add a target transform to the Gesture.cs code vs how it is now by targeting world 0,0,0. Any thoughts on how this could be...
"Swivel Gun!" has been released on the Android Market (Coming soon to iOS devices) Look alive, scurvy bilge rats! Our crew needs a swivel gunner...
Awesome mate! Thanks for the quick reply. Pretty sure there would be a way to integrate ARtoolkit libraries to get some detection going. Thanks...
Hello, saw your AR plug-in went live today. Congrats mate! I did have a couple of questions tho: - Does it have any marker detection like the...
Got things working, i have to pub with xCode 2.3.2., i must have something goofed up in the latest xCode. Anyways, now that the test scene...
OK, so i must be losing my mind. Last night i published to iPad via and older version of Apple's SDK. Got no errors, but iPad would not run the...
@acme3D, OOO. So there is hope! I'll keep trying different configurations. Did the compass plugin work for you right out of the box? Thanks, CapnJ
Ah. Must be the iPad i have for testing. Its just a wireless so no 3G = no compass. Boo. I DO happen to have an Droid 2 which does have a compass....
Thanks for the quick reply! unfortunately... - Made new project - set up iOS publish settings - made new scene with cube on stage -...
Having a hard time running your "CoreLocation" plug-in test scene on a device. Seems everything builds fine out of Unity (Including the plug-in...
Awesome, thanks for the quick reply. I did check into the Android Docs and found a "compass.java", is that what i'm looking for?...
Looking to get access to the device's compass's direction for camera control. I know there is an "Enhancement Pack" available for iPhone with...
Douglas Fur's Call of the Wild Pinball Avast! Behold our first iOS app! Just released to the Android Marketplace! :D Look up: "Douglas Fur"...
Douglas Fur's Call of the Wild Pinball Avast! Behold our first iOS app! Just released to the App Store.:D...
Ahh, got it. I'll give it a try. Thanks!
You got it, the Return button does nothing at all. I'm interested in the Event code, The return key has no problem being caught by this: var e :...
Ahoy, I'm having all sorts of trouble trying to get the "enter" key to be recognized while a textField has focus. What i'd like to do is have the...
Hrm, for some reason the .xml is not being overwritten on "build", any thoughts?
Avast, i think me found it, got rid of: plunger.gameObject.active = false; Guessing it may be already false er something. Investigation continues.
:confused:I think it has something to do with this code: (This is when the error pauses in the console) //@script ExecuteInEditMode() var...