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Okay gathered FPS results for both devices: Android phone is running at 60 FPS and running smoothly iPad is running at 30 FPS and running very...
My code is in fixed update: function FixedUpdate () { KeyboardInput(); AccelerometerInput(); }
Both framerate and response. When I tilt the device to move the ball, there is about a 1/4 second lag on the ipad and while the ball is moving it...
I created a very simple game, think rolling ball in a 3-D environment, and when I build and run on an Android device, the game runs fine. (If it...
Please Please Please tell me that is fake
Never made any music before, dont know how to make music. Dont really know what synths do exactly. So really I dont have any idea what I'm...
I'm looking to create music for my games. (Trying to make ambient electronic music) So what music creation software would you guys recommend?
I am trying to avoid having a new script on each object, trying to keep the project view as simple as possible. But your method does seem very...
So if I wanted to have 4 RedCubes on the map (each with a different name) and have just one script applied to the RedCube prefab, could I set up a...
I am trying to create a simple puzzle game, but I am having problems with how I can accomplish some of the aspects of the game that I want to...
Since I don't have the $400 right now, I think what I may do is use UDK to publish a small app to generate enough revenue then switch over to Unity.
That's what I'll probably end up doing. Hopefully I can get some of that Kickstarter magic :)
I can see where you're coming from. That kind of sucks though. Maybe I could get it in some indie game competitions (it's a long shot). Truth be...
I just wanted simple answers, but instead my thread blew up :(
Ok, so I could make a PC version of the game, make money on that, then when I have the money, port it over to iOS Would that be a good plan?...
So I'm looking at Unity for making an iOS game, but is it really $400 if you want to make a game for iOS? I thought that with Unity Free you...
Wow, my thread seems to have shifted just a bit...
I'm having to swith because UDK can't run off a disc alone, it has to be installed. So I'm turning to Unity because I know for a fact that it will...
Is it really that easy with Unity? Because it was way too difficult in UDK at first... And when I say publishing options, I mean how I can only...