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You probably forgot to call Network.SetLevelPrefix before loading a new scene. Within any one scene the view IDs are unique, but they're not...
Just turn on meta files, in the editor options, and copy the Assets and ProjectSettings folders. This way you won't have to mess about waiting...
Yes, but you don't have to create a master server, you can use the one Unity run centrally for now. Your server needs to start hosting the...
Clearly the NetworkView concept is designed to be something you can plug into as many game objects as you like without thinking too much, but...
Most home users are behind a NAT, and in order to connect to a server behind a NAT you need a helping hand from a publicly-visible server. In...
Another factor is attaching the MonoDevelop debugger to the Unity process - this slows everything down quite a bit, on top of the overhead of the...
I see, you're right - SerializableAttribute works on everything except classes derived from UnityEngine.Object. Kind of the opposite to what it...
Those repos are not Unity-friendly yet - I removed some of that stuff before committing on the fork, to minimize the initial change set. I also...
If it's a plain C# assembly-dll then you don't need pro for that, and it should generally work on all platforms, subject to what the code actually...
You don't need to hold off on purchasing pro licenses - as I understand it, if you preorder 4.0 pro then you'll get 3.5 pro in the meantime.
More like a "dream come false". :) There's nothing wrong with getting stuck into a long-term project, but you'd probably be better off sticking...
I dunno, I assumed he wanted an online login system. Otherwise I don't see the point in going as far as having passwords.
I don't have any third party games for it, I might be able to find something on Steam though. Otherwise I'll have to look up how to get the mode...
There's a free one on the asset store. I have no idea how good it is though. You obviously need a central server to process the logins. Systems...
My Mac Mini's desktop renders in 60Hz 1080p, but Unity full-screen apps only manage 1080i when I request 1920x1080x60Hz. I can't see any...
I think it will be the Year of the Burst Bubbles.
How did you decide which prefab to instantiate? If you Network.Instantiated it then the remote peer also has access to the same prefab, and...
Well, the problem doesn't only occur with large allocations - when you're going through LuaInterface, userdata is only used in 4-byte chunks, yet...
Or use something like: Mathf.Abs(sun - 180) * Mathf.Abs(water - 180) Or: Vector2(sun-180, water-180).magnitude
How complete is AluminiumLua? The blurb made it sound rather limited. I've just fixed some bugs in my KopiLua bundle - see: Forum thread:...