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https://issuetracker.unity3d.com/issues/font-texture-uses-more-memory-when-used-in-webgl-build
THANKS!!
So great!!! we are waitting for A8 textures for webgl2.0 added to active unity versions!!! by the way, active unity versions means Unity's LTS...
Thanks!!! our team is using Unity Build WebGL Content on Mobile platform,Memory usage is so sensitivity for WebGL,it takes a lot efforts to...
I use Unity's API SystemInfo.SupportsTextureFormat to check if WebGL support TextureFormat.Alpha8 ,the result is true. bool supportAlpha8 =...
In the project attached, I build it using WebGL 1.0 and WebGL 2.0 separately, and then used Unity Profiler to view the memory occupied by the Font...
In Us WebGL project,we use static font texture for our Text, In Unity Editor Windows it shows 4MB memory size (2048 * 2048 Alpha8) But in WebGL...
hi, does webgl platform not support FP16? in windows bundle build vertex compression is working, but in webgl bundle all mesh vertex size if...
Unity2021.3.16LTS mobile webgl Need 60 % targetFrameRate != 0 targetFrameRate = 31 QualitySettings.vSyncCount = 0; Application.targetFrameRate...
do you fixed this?
Thanks Finally with look up other thread gc in Unity3d's Profiler, I find that the big gc was happened in other thread not in mainthread...
Thanks so much , i will select a certain frame try find where memeory alloc. I will check if this big memory alloc in other thread, unity's...
I can't find so large memory usage in profiler. [ATTACH]
My application start at [2022-05-16 17:24:36.754 +08:00] 2022-05-16 23:01:45.072 +08:00 [INF] GCManager:MEM----------------------- l1...
Unity2020.3.20f1 Running My app on WindowServer 2019, Every frame only 138Byte alloc, Everything goes right unity wil trigger gc after a few...
Hi, I make a simple tools for u who want to Make Simple Unity's TimeLine Style Extension tools...
I tried enter Clear Empty scene before call Application.Unload, All Textures memory was released,But still have extra memory used,...
thanks for reply. like DOC says "On iOS and Android, Unload releases memory used by Scenes and GameObjects, but reserves some memory which is...
anyone meet this issue when Application.UnLoad() can't release memory?