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Wow, huge number of entries for this contest. There are some really serious games out there! Here is mine. A little navigator puzzle game, where...
Tearing apart the zombies! Would be awesome!:D
Screens are nice! Unity really laid on these fps demos!:) Maybe the next "COD" will be a Unity game!:D:D
Which version of Blender do you have? Use the stable version (2.49).
+1 from histvan89, also added to friend list! :wink:
I'm not sure, but I think that the reason you can't find the Gameobject named goal is, beacuse you set it false. Try to set it active, and make a...
You have to select the mesh in Blender that you want to use in Unity and export it to .fbx format!
If you want ot find multiple GameObjects then FindGameObjectsWithTag is your friend. In documentation there is an example about finding the...
Have you checked the option Generate colliders under the importing settings?
Stylish menu, nice ingame graphics, but because of the uneven terrain and the sensitive controls it's a bit hard to play. Overall 8/10. :wink:
I don't know what can be the problem, but I'm interested in the chm version of documentation, and for file sharing system try socifiles.com....
Assuming by the graphics and the gameplay your game looks like a prototype. A third person view, checkpoints, some pickups etc. will make it...
Check out this: http://unity3d.com/support/documentation/ScriptReference/Random.html :wink:
You can destroy components similarly as GameObjects: Destroy(gameObject.GetComponent("ComponentName")); Where ComponentName is the name of the...
Very nice graphics, and wish you luck on approval! :wink:
Thank you very much, it is exactly what I was looking for! :wink:
Hello! Recently I started to write a custom Editor script in C#,and I want to place buttons, that stick to the bottom-right side of the window...
Set your webplayer screen size to a lower value(800*600), because you current screen size is huge and it's more hardware expensive.
+1 Can't wait for future updates! :)
Maybe you need to make modifications in the script in which you're controlling the cameras. Try to tag the cameras and in the controller script...