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Hi, Handplane co-owner here looking into unity 5 stuff for my own projects. If unity ends up with a modified tangent space/normals rending can you...
Has anyone else had issues with version control passing changes back and forth for skyboxMat.mat? We are using TFS in visual studio.
Edit: Our issues in linear space are fixed with that script edit.
I am getting a errors from vpaint when I load my scenes or play them in the editor. I am using Vpaint 1.4 and the latest Unity Pro build. I...
All skyshop shaders: [IMG]
Running in windows. You could probably get this to run on mobile devices with a few small changes.
this is all skyshop shaders with lightmapping: [attach]
This is 100% skyshop shaders: Once I get farther along with modelling I will bake lightmaps and get some nice directional lighting into the...
Did this node ever get added? If not, does anyone have an example of how to rotate a texture/uvs?
I am working on a win7 64bit machine and the target platform is windows. We are using directional lightmaps with the deferred rendering path....
I installed the update I was sent and I still cant get the save lightmaps function to work. It crashes unity when it push the button.
Thanks for the quick follow up slice3d, much appreciated.
We are having trouble getting this to work with lightmapped objects. I can set up an object so that it works, then lightmap it, and the effect no...
anyone else having issues since the new unity pro build this week?
Our game is is mostly seen from something like an RTS camera view. Dual lightmaps are not a reasonable option for this perspective since the user...
I am on Unity 4 pro and when I hit the "Save Lightmaps" button unity hangs. Does anyone else have this issue?
I was happily using SSE until I committed my files to version control and then pulled down an update from another person. Now I get spammed with...
James O'Hare figured out that this is related to a tangents bug he has previously reported:...
Not quite. I am matching splits in UV2 to smoothing splits on the model. This is a good practice anyway since the scale maps contain directional...
I think I have tracked down the cause and a solution to this problem. It seems that directional lightmaps sometimes throw these errors out in...