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Yes https://github.com/jaroslavstehlik/svgimporter/blob/master/Assets/SVG%20Importer/Plugins/Core/SVGRenderTexture.cs SVGRenderTexture.cs //...
@DeemBabbu [MEDIA] Checkout SVG Modifiers! You can see how you can recolour separate objects. This example works in the editor only but if you...
Svg importer is finally open source. Feel free to fork and contribute your fixes or improvements. https://github.com/jaroslavstehlik/svgimporter
The demo uses really old asset serialization so I think it is only related to the demo.
That is super weird! Maybe try to remove SVG Importer and reimport it?
Hello! I belive you are maybe putting the materials in wrong field. You have to put them inside the SVG Renderer or SVG Image not in the actual...
Yeah, the solution is that I will update SVG Importer with new shaders. Do you guys know any distribution channel for beta builds? Unity does not...
Thank you, It is super kind of you! My question is, I want to push an update to asset store but I am super scared about the outcome. I refactored...
Hello! Color is a struct that means it cannot be referenced! Thas is c# language thing not an SVG Importer problem :) using System.Collections;...
Hello, please send me a stripped down project so I can proceed it to testing. Thank you!
Hello, You can use Unity masks they are compatible.
I get it, the scaling is definitelly an issue. I would probably have to come up with completelly different approach. I think if you scale the Z as...
Oh strange, would give it a shot to test it.
I am not super sure I do understand your problem but SVG Improter already supports Layer modification [MEDIA] You can see how you can change...
Hello, You can do this directly from Adobe Illustrator http://www.tbyrne.org/export-illustrator-layers-to-svg-files
You can send me an email and I can send you a beta version which should fix this problem. Right now I do not have a beta supply program and I...
Sure thing, will post it there on forum. I have two tutorials on my list A coloring book and character animation
Slicing of SVGs is unfortunately not supported :-/ I would recommend rather using a custom shader for this purpose which would be much performant...
Ok So then you have to disable all transitions. Because I do believe that if you switch states there can be transitions going on which are...
Hello, The lighting probably works but you have to disable antialiasing on the asset it self because it is not compatible... I had the same issue