A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
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Just a quick one here, but with an editable poly, as each vertex has knowledge of what it is connected to and what are the edges, a cube will have...
I would be in favour of this. People seem to be arguing against certain license options in favour of others, but they are not mutually exclusive,...
Hi Erik, thanks for posting. For me, the number one issue is managing your third party risk. Without source access, I am reliant on UT to fix a...
Got to be Kerbal Space Program for me. I've spent many hours trying to get those little fellas safely on other planets. For Science!
Er, yeah, people payed the piper because that's what the piper charged (it was not an investmnet). People had to put up with certain parts of the...
Pricing was discussed in this thread by a developer: http://forum.unity3d.com/threads/235248-Are-you-OK-with-Purchasing-WebGL-Add-On Is that the...
He can't hear you because he's gooooooooooooooooooooooooooooone! Perhaps you got caught up in the details and missed the main thrust of the post?...
Of the two million Unity users registered, I doubt that the majority are doing it as their main business. It's in UT’s interest to court lots of...
Got to agree with zombiegorilla there. It was two million registered users on June 9th 2013, which had doubled from about the same time the year...
That figure didn't sound right, so I've just checked on the Autodesk website and they have it down for $195 a month. I'm only bringing this up,...
Is it necessary to reserve a spot? I don't want to give apple my details if I don't have to.
Let's hope not. It would be counter productive to rush out a product that needs another six months development, not to mention the stunted Unity 4...
How about 'Building Editor' - that brought up quite a few entries. The spore FAQ says that the Spore building editor behaves like Google sketchup,...
If xnormal works for you, then there is no reason to use this (I'm not familiar with xnormal). The problem is when the tangent basis of your...
I'm not really sure what you're saying lazygunn. No one said anything about rendering an object, moving it and the rendering it again. What was...
Looks like a precision issue, where the vertices aren't being drawn as perfectly aligneed. The best way to fix it is to weld the vertices together...
This would work with a single billboard, but you'd need to calculate how much to move each image over due to the parallax of the two different...
VirtualDub and Quicktime Pro will also allow you to load an image sequence and convert it to a compressed video, but from the sounds of it, so...
Interesting article. There is a link in there to a longer article from one of the developers of one of the many clones: http://tapity.com/...
Submit a clone now and you will most likely get the response of: Rejected. 'We found your app name attempts to leverage a popular app' Both...