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Hi @GregSquire, Please note that saving to the "Game Data.asset" is only for the sake of example, and it works only in the editor (you need to...
Hi! Dunno why so little reviews. Maybe a giveaway will help a bit. Check out our social pages to find free keys: - https://twitter.com/RavingBots...
Good news for those who have been waiting for the new version - it is finally live at a promotional price! Below is a list of improvements: -...
Hi! Yes, the gesture recognition itself doesn't depend on input method, therefore it's possible to use it without VR and even in 2D. Please be...
Hi! 1. Two handed gestures will be supported in the updated version. 2. Also, in the updated version, we replaced SteamVR with built-in OpenVR so...
Unfortunately, the holidays ruined our schedule a bit. The new version of the package is ready to be uploaded, but we did not manage to update the...
Two-handed gestures will be supported in a new version of the package. We are planning to release it next week.
Sorry for a long reply. Touch screens are not supported yet.
Device assignment has basically three components: listening on input you care about on all the device objects, tracking which devices you've...
Hi, sorry for a delayed reply, but I missed the notification. Yes, the system should be able to detect a forward swing, but you must increase the...
You need to find the device objects in the InputState.Devices list (you should ask player to press a button or move the mouse they're interested...
We're wrapping up a large project we've been busy with for the past several months (which also used DirectInput), so likely soon, but we can't...
Maybe this will help: 1. Open MagicWand.cs 2. Replace all occurrences of SteamVR_TrackedController with MyCustom_TrackedController 3. Create a new...
Do you have any particular objects in mind? The package has several modules.
and I've forgot about the WandManager - you should look there before MagicWand :)
Check out ControllerManager and TrackedController in the RavingBots.MagicGestures.Integration namespace. They handle controller events. The events...
At the moment, the package communicates with SteamVR plugin, which should support both the Vive and Oculus. However, I haven't tested it for...
Hello, The package was uploaded before Unity introduced its own int vectors (Vector3Int), so these classes were provided in the package. They are...
Hi @sunari, I will add this to the to-do list for the next update, but for now you should be able to train a new gesture easily. Best, Bartek
The package includes Bunnihilation, which is a simple FPS game that serves as an example of using Multi-Input for controlling the players in a...