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Hello, I've been tasked with improving memory usage and it seems that Addressable Asset System is the best for the purpose. I came up with a...
Hi there, I found a lot of crashes in com.unity3d.WebOperationQueue thread (reported by Fabric Crashlytics). Here is the stack trace of crashed...
Hi QI, How can you figure out how much bandwidth a shader is using ? In my case, my game runs smoothly in every devices (iPhone 4S and up) except...