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So, it's been a while (3 years) aannndd ... the banding is back! (Which is not the desired effect.). The banding/smearing happens when an...
I'm also seeing what @bfoddy reports. I'm using 2021.1.19f. One light source in the scene: directional set to Realtime with no bounces; realtime...
Thank you @bgolus ! This is clear, to-the-point, and useful. As ever! Always a pleasure to learn from what you share.
That's a good question! It has been a couple of years and I don't exactly remember. I've pasted in the entire shader code - much of which is...
Hi @LouskRad , I've had GPUI for about a year now and absolutely love it. It's magic. My current project involves a two-camera setup to create a...
Thank you so much for the quick reply - it was just what I needed to encourage me to keep pushing on this! I think I solved it. (Amplify Shader...
Is it possible to have normal reconstruction using partial derivatives (ddx/ddy) AND fully functioning Triplanar mapping of textures? Or am I...
I have this lovely compute shader which does DrawMeshInstancedIndirect instancing of thousands of meshes based on a cloud of points. See more...
That was it! Of course that was it. It says right in the documentation (for DrawMesh, but NOT in DrawMeshInstancedIndirect): "modifying...
That's certainly odd. It's not actually in the shader in my project - must be a copy-paste typo on my part. Sadly. It would be great if this...
Thank you for your gentle explanation, your concrete examples, and the theory you've shared. I've learned a lot from your posts throughout this...
Thank you so much - and for such a quick reply. Erm ... I'm a little stuck, tho... Two things: 1. I don't know how to declare and initialize a...
I'm working on an effect which relies on DrawMeshInstancedIndirect. I'm adapting the first shader (surface shader) which the scripting...
It took me a while to test some changes I noticed in the 20 September default branch of the plugin - specifically, a note which stated it was now...
That works! And, I've learned something new, too. Thank you.
I'm back - this time about bundling a pre-made worldmap into a build. I have a saved .worldmap file I produced in a previous session using a...
I'd just like to add my weight to this thread. I'm burning CPU and getting the 'limited resources' warning when running the WorldMapper scene on a...
I've been trying to do this too, and here's what I have discovered over the past week: 1. You can't get at the worldmap.pointcloud.points. At...
I'd LOVE to have some insight into this, too. I'm trying to align a virtual building interior to its real-world counterpart, but getting access...
I've been using LeanTween for years and love it. But I'm stumped on this: I'm starting a moveLocal, rotateLocal, scale and a value tween on a...