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Thank you.
Hi. Whenever I make a build of my project for UWP, I get a ton of 0649 warnings in the console and in the VS project. It seems that using mcs /...
@Ben-BearFish, I did this a while ago, but looking at the source code, looks like: GetValidMethodInfo(listener, name, new Type[0]); should work....
You got confused between a LayerMask and a Layer. LayerMask playerLayer -> This is already a mask. When raycasting, you want to add the layers...
Or use Debug.DrawRay() instead. DrawLine() takes start and end points. DrawRay() takes startPoint and Direction
This is pretty common with unity and breakpoints unfortunately. I've seen it more times than I can count. Mostly I'll encounter it when trying to...
Using Instantiate() will create a copy you can manipulate. Note that in editor, if you don't instantiate, the asset will be modified on disk. This...
Might be a little harsh :) point is, ExecuteInEditMode is not for making editor scripts, but rather have gameplay scripts also run in editor mode...
Actually that is completely wrong. Execute in edit mode is meant to have a regular script ALSO execute while in edit mode, aside from play mode....
Like @Hyblademin said, use Resource.Resources.FindObjectsOfTypeAll() with the desired type. This will give you a list of all objects in the scene...
That's really odd. if/else is part of the language, you can bet your life it works as expected. Not really sure what was going on in your code...
First and foremost, use code tags. http://forum.unity3d.com/threads/using-code-tags-properly.143875/ It's really hard to read the code like this,...
If you really want to work on developing games, that was a great opportunity to hit the forums, ask questions, and fix problems yourself (also...
A ray hit will return a world space point. You can transform it to the mesh's local space, (see TransformPoint/InverseTransformPoint in the...
Not familiar with the google API, but here are some answers from stackexchange. I recommend a google search....
Man, that's a lot to ask for 50$. That's about an hourly wage for any good programmer. This is really the forum you want, there is one for people...
You can use the JSON stuff in unity to save objects out to a text file, and load them back in. If you desire to use your current solution, you'll...
The animator class contains a property for runtimeAnimatorController. That is the property (or AnimatorOverrideController if that is what you...
Thanks, that's our game, not the OPs, and it will probably go on steam after the PS4 initial release.
No. That is the whole idea with steam, it's a DRM solution. What you are describing is recreating the wheel for your own game.