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Hi LilGames, Let's look into it. Let's talk over PM for now. Cheers!
Hi, You can do that by skinning new sprites to the skeleton and using the sorting layer and order in layer properties to sort it in front of or...
Hi, try this one: https://www.dropbox.com/s/8sbyw7cg4qvwwb7/TextureOverride.cs?dl=0
Yes, you can add physics and create ragdolls :)
My approach in this case would not be creating 1000 assets. One possible approach could be: If you make sure the base SpriteMesh matches all your...
Hi, you can do that in several ways. You can change the spriteMesh at runtime if the new one shares the bone list ( you can set also a new bone...
The reason is the SpriteMesh overrides the geometry of the Sprite. If there are multiple ones operating the same Sprite, then this is not...
Hi Casanuda 1) Yes, all animations are created using the Animation Window. You can use them in Mecanim and blend. 2) The included IK library was...
Importing the json files that Spine generates is possible. But that does not mean you can continue authoring the same way. Maybe the animations...
What would you like to do? Import from Spine to Anima2D in order to continue your content authoring in Anima2D and stop using Spine? Anima2D...
Which version of Unity? Is there any error in the console? Are the Sprite Meshes in the project view? Did you save the project only, the scene...
Do the 1000 hairs use the same geometry? I am thinking on different ways to be able to automate this. It is not as simple as it seams.
Hi, the video is a bit outdated. Did you check de user guide? Just drag this object you created into the scene to create a SpriteMesh Instance....
I kind of understand. Do you know any video on youtube of a tool doing that so I can get the full concept? The answer to your question is: maybe,...
Hi, can you specify what soft select is? Thanks
Thanks! Yes, you need to select the SpriteMesh in the SpriteMeshEditor, select the bones in the arms and increase the Z-Order. Apply changes when...
Somehow I forgot to add the setter. Thanks for the report. Until I release the updated version, you can add the setter by editing the...
Hi, I am maybe wrong but I think there is a Spine importer that will create Unity animation files. Importing Spine files to Anima2D would be...
You should play with the frame rate of the animation or with the speed parameter of a animator controller state. Legs in Unitychan demo have...
I will consider that, thanks. What do you mean by keyframe srink and strech? You need sprite mesh if you want to combine the meshes. Could you...