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I don't know the implementation details of the pool, but you return the same bullet twice, once in OnTriggerEnter2D and again in...
What kind of app / game do you make which requires (external) help files? Most players these days are "lazy" they will not read external help...
You can't, because these lambdas don't exist at runtime, they are converted to a compiler generated method and the Func will reference these...
I tried to play around with ChatGPT, it was very confident and gave me multiple wrong answers until it finally agreeded, that there is no simple...
Just my opinion, but in "modern" C# versions I would just return a ValueTuple with all your values (or even a custom struct, if you have the same...
Yes, that's why I wrote "in newer Unity versions". It works on all plattforms and it also hooks into the native player loop if required (for...
I didn't watch the whole video, but the part you linked explains that they use a pool to avoid the allocations by reusing the objects, they only...
I think UniTask was created before (newer) Unity versions included their own implementation with the Awaitable types, is UniTask still "better"...
Nice find, I usually use AwaitableCompletionSource<T0> and directly call SetResult and then return the AwaitableCompletionSource<T0>.Awaitable...
I don't know if there is a better way but in cases like these I usually make a dummy class / interface to avoid the generic issue. For example...
"But as you can see it is legal for t2 to access zone.description before it's actually generated. logically, in a good coding system it shouldn't...
First try everything else to fix / workaround this issue, but if there is no other way around it, you could peak at the dark side of coding and...
Downloading additional files after a fresh install seems to be common in mobile games. It's very annoying in my opinion but google or apple won't...
Do you destroy the meshes after you don't need them anymore?
I think I misunderstood your question, I thought you want to share the save state between the platforms, for example play mission 1 on the Switch...
The file format (json or something else) shouldn't really matter for this, the only important part that you store the save file on some kind of...
Sorry for the off topic, but is there some new Unity social media guru DI trend or why are there so many DI questions lately? Remindes me of the...
Whatever you do, don't use ScriptableObjects for this. Micro managing 3000+ questions in ScriptableObjects sounds like a nightmare. Use a...
Make a parent object, put your coins under this parent and then spawn the parent as prefab instead of spawning every coin, you will only have one...
I made a prototype for something like this. I added a interface called IValueModifier<TContext> with: - int SortPriority - float Modify(TContext...