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I'm looking into purchasing uSequencer, and I am wondering about its cutscenes capabilities. Basically, can I prefab an animation sequence? That...
I noticed PlayMaker is on sale right now, and I was wondering what other devs think of the tool. I'm a fairly decent programmer in the .Net field,...
So I'm concerned about how to go about implementing audio into my app; I'd rather get it done correctly the first time then have to fix something...
Let me preface this by admitting that I know this is a 110% subjective question. I'm just looking for feedback. Anyways, I'm in the beginning...
Hey Phong, I bought Mesh Baker 2 and I have a couple questions regarding texture usage. I'm making levels in a BSP-styled editor, and most...
Hey, I've been fooling around with ProBuilder, and one huge flaw that I've noticed: typically when you single-click on an object in any other...
Yup! I'm really intersted in this. Any luck with Mesh Baker 2 yet? Makes me wonder what kind of levels you have over there, that demo level...
Once again, looking forward to the results. I think if it works out decently enough, I'll be excited to start developing again. Right now, my...
Thank you for the great support. I was looking specifically at Mesh Baker 2, because I do not have Unity 4... which the other tool needs. That,...
Ok, so using two different tools - ProBuilder and then a baking tool - I could design the level using separate textures, and then bake it all into...
I sent an e-mail to you yaho regarding ProBuilder, but I think I already got most of my questions answered (regarding dynamic rendering,...
I've always wanted to develop an RPG over the years, but the one thing that has always caught me up is gameflow. Basically, all the programs I've...
Hey Baroni, Here is my code for moving vehicles, like I said I'd post =) [RequireComponent (typeof (Collider))] public class...
Hahaha, it's not really that bad. I'll message it to you when I get the chance - I've actually coded this before in other languages, and this is...
Actually, this is bad! You're wasting CPU time processing updates for the billboards when you can batch together low poly models.
Yeah, I used speed instead of time, still the same problem (except it went around curves). The speed also didn't change until it went to a new...
I looked into HoTween and I figured out that I can't use tweening at all, unless my mental math is wrong (I've been hammering it hard the last few...
I think I got it - I'm currently implementing the core gameplay right now (what's the point of having vehicles running around if the main aspect...
Hey Baroni! Thanks for your reply! Anyway, I've always just had the vehicles decide when to accelerate or decelerate, they alone never chose...
Hey Baroni - I purchased SWS but haven't had the opportunity to use it yet. What I'd like to do with it (eventually) is have it control vehicles...