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thank god i have 3dcoat :D
I would use Mirror myself but you can also take a look here [MEDIA] just watching it now myself ^^
Just to clarify: I would like to use Mirror potential Coop-Play with Peer-to-Peer Networking (not concerned with cheating at all) So would it be...
Has someone tried this asset with dungeon architect? https://www.assetstore.unity3d.com/en/?stay#!/content/53895 huge levels (created at runtime)...
has somebody tried: gpu instancer? https://www.assetstore.unity3d.com/en/?stay#!/content/117566 "GPU Instancer is an out of the box solution to...
Any news on this asset? As the last visit on the forums was nerly a month ago
send your invoice to opsive support thats how justin wrote it in this thread and it works ;) UCC yeah
hmm can justin give the website customers a key to get the downloads from the asset store? just think its nice if all downloads come from the same...
Regarding the splatmap using shader. This would exclude the unity standard shader and derivatives (like UBER)? Just out of interest: which other...
Hmm same thing right now for me not getting the 2FA codes on my phone...
i am not a animation expert but thats always possible with a simple mask on the upper/lower body and then just disable the other...
when is the map exporter planned approximately? :)
looks amazing :) like all your stuff ;)
I have vertex tools pro :) but still changed to shader painter mostly because of the annoying need to increase the vertex count to paint in more...
for bd you need integrations. for bolt you dont need these because the methods are called via reflection. (as far as I understand) so you can...
Problem: When i want to review an asset on the store i can only give 4 stars max. The 5th star is selected on mouse over but it does not lock in....
very sick asset :D just tried it and already loving it :) the ability to just paint without first probuilderizing for subdivision is really nice...
Got it to work with rfps :) is a bit of a hassle as rfps imports its project settings which stops easy main menu from working ^^ the only problem...
so it does not work for trees? just interested for optimization (so more grass and rocks)
@AliAkbar would you already see the snap builder as production ready? or are greater changes incoming?