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/agree legend411 I fall victim to premature optimization alot. Honostly getcomponent and SendMessage aren't as slow as people beleive until they...
i think what you want is float percent = Mathf.InverseLerp(1400, 1500, 1450)
using UnityEngine; using System.Collections; public class AIFollower : MonoBehaviour { public GameObject target; public float speed;...
Not sure if this will help but.. . Normally in my gameobjects that need to do some kind of xml configurations i have a ref to a text asset public...
you may benefit from deriving from a monobehaviour anyway. You can still follow a singleton design pattern by doing but then you must stick to...
if you were using C#, you may be able to do this by using System.Reflection. But i don't know how'd you figure out what the missing component is...
@Legend411 but now what your leading to is a finite state machine since your defining all the enums. Generally in state machines i see an abstract...
I built something similar to this in C++ once but it turned out to be too much of a hassle to manage. I'm refering to a dynamic state machine or...
I feel like there's a message your missing from unity in the console logs.
This is the same fight we've been battling ever since and its always been much worse for web pages... But i'll digress. Yes its a horrible battle...
Usually i get memory errors because i've done something dumb. Like i have a script make tons of buttons for me, but low and behold when making...
i was thinking a little simpler than that.. but this probably won't work. use the rope-link's local up vector to move, when you hit the next link,...
Although i like the compilation technique better, don't forget there's also this:...
I'm pretty sure there's a Unity Message that gets sent to your gameobjects for when they are visible or not to any camera. I know there's...
lol, yea something like that, thanks Kral!
i believe a default blank unity android application will perform #2 on a kindle with no additional code. As for #1... Well....
oh, you can't access TexData. Its declared locally based on the src code i see posted. If you wanted to modify the src of MegaGrab (which i...
actually the same idea still applies... Replace use of collision flags with custom variables like booleans from the sides. IE: if( collider.tag...
I think you should have posted this in mutliplary / networking. It sounds like your next step is the transmission stage of setting up the sockets.
vector math would have been easier no? Vector3 distance = transform.position - avatar.transform.position; if( distance.magnitude <= threshhold )...