A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
It's apparently fixed on a later 2021 release -- we upgraded last summer (we're now on 2021.3.28) and it works fine.
Oh, sorry! Yes, TVE is The Vegetation Engine. Very nice shader but a bit expensive, but its easy to strip out features in Amplify Shader Editor....
Hey Rune, We have the same goal. Have managed semi-dense forests but I sure wish we could make them denser (both trees and understory):...
Is there documentation available about the RAM integration? We have used RAM in our game to create river splines and carve riverbeds, but we're...
I'm having this problem on M1 Pro and Unity 2021.3.46. There's a bug fix for 2022 and 2023, but what about 2021?
Thx! That solved it.
After upgrading from Unity 2020.3 to 2021.3.22, builds fail with this error. On Windows 10. Anybody know what causes this or how to fix it? Error...
Hi, We just upgraded our project from 2020.3 to 2021.3.22 -- and are getting this error below -- which I know means that we have the 2020 version...
Hi, just purchased this, looks great! But two questions: 1) On flat areas, the contour lines are quite wide, is there a way to enforce a minimum...
Bump -- still looking!
How do I disable the popup alerts about making the meshkit objects into prefabs? It happens everytime I load the scene and stop runtime. In the...
Thanks for the tip, but that doesn't seem to be the problem. I cleared all terrains from the VS panel, then clicked Add Active Terrains, and it...
Thanks for this great tool! But I'm having trouble spawning grasses. Trees work fine, but grasses always fail to be spawned, throwing this...
We need to replace some terrain trees with alternate (seasons-specific) trees during runtime. Is there a way to do that? Unity terrain, BIRP,...
We’re looking for a VFX artist to create some realistic particle effects. Initially we need two effects, but quite possibly will need more in the...
So, after many hours of investigation, I finally figured this out. Somehow the top two toggles on Burst AOT Settings (in Project Settings) had...
We upgraded our project from 2019.4 to 2020.3 recently, and since then have been getting large CPU spikes on Vegetation Studio Pro when running...
We upgraded our project from 2019.4 to 2020.3 recently, partly to get native AS builds -- and now on my M1 Pro MBP, the game build often hangs...
We upgraded our project from 2019.4 to 2020.3 recently, partly to get native AS builds -- and we're having the same problem: the build hangs when...
Looks like some plugin was caching the Player Settings and adding that define back in. I edited the PlayerSettings file to remove it, and that...