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Hey thanks for your reply! Hmm I can try, but I fixed it now by using my own idling indicator while processing purchases, so I don't have any...
It's still not working in 2023 on any latest iOS device I tested... how can this be, is this abadoned?
Yes the error really does not make any sense at all a simple warning would be just fine?!?
Does anyone know an easy way to allow Windows Emoji Input with this input box? At the moment if you want to add emoji icons from Windows 10/11...
Sadly no, what I did was that I have now removed the StreamingAsset content from the build and I am streaming it now myself via normal...
If this is not a bug in frame debugger, then I would think this is a really severe issue, since it unnecessarily drops mobile performance. It...
Perfect, then thanks for moving
Yeah true - but when using Screen Space Camera - it is somewhat also 2D - because I mix those 2 together, for particle effects I have mesh in...
Taken from my bug report... since I did not get an answer yet (report is several weeks old) maybe someone of you has an idea why this is...
Also waiting for the official release notes for v2021.2.10f1 and silicon version - maybe something went wrong and they pulled release back?
It appears to be solved already? At least in Unity 2021.2f8
Sounds great, I'll give it a try today too!
Yes snorrsi is right Appearance is just a synonym for UIUserInterfaceStyle - for now I am just doing it manually in XCode upon release and hope...
Well I did not use obb, I used aab files with the automated splitting - so I think I have a completely different story then! What I have done now...
I have the exact same issue, and don't know how to resolve it - but i can see in crash reports that some people get null on Resources.Load - its...
I have reports of several people with Android devices failing on Resources.Load randomly! Not on iOS, not on Android in general but on some...
Thanks for doing the report ♂️ and making them aware of this - meanwhile you can just use my workaround - it works fine if you force dark mode
In Xcode under the "info" tab - there are many parameters (line by line) ... there you can add one with the little + and then enter Apperance and...
Was able to fix it when using Appearance = "Dark" plist parameter in Xcode to force the game to "Dark" mode. But this was never necessary before...
I have just updated to Unity 2020.3.23 and having the exact same issue, suddenly my complete game color's change when using light mode - where it...