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Great, thanks, I hadn't looked at the mix-mapping yet.
This might have already been asked, but I didn't find it in a cursory search. Is there a particular reason you kept with the Unity image packing...
Sounds like it's probably the tone mapping doing it. Possibly changing the adaptation rate before you do the switch and change it back to normal...
Any things that could be incorporated into Scion to reduce the number of effects applied?
Jove 2 is a completely different system that wouldn't work w/ Scion. He's just using Scion and the standard Unity 5 renderer.
I think he said he was going to skip 5.1 and just work on fixes for 5.2, which already seems to work. There are some error messages, not sure if...
Ok, it's working in 5.2 for me now. Loaded up the demo scene then loaded mine back up and something started working. Still spamming errors about...
Sorry, I should have mentioned I'm running 5.2.0b3
Anything else you might have done to get it working? I get the following (I'm assuming it's the same error you were talking about): Moving the...
Is Scion going to be included with Jove for existing Jove customers or will we have to buy it separately if we want to use it to offer both DX9...
What's the plan for Jove right now? Wait for Unity to fix the issue or issue guidance on how to do it? Try and get Jove to work w/ 5.1 as is?
But the position relative to each static object would stay the same, right? For directionals couldn't you just swap out position and rotation,...
Yes, you need to rewrite shaders to work w/ Jove. But Jove does include a vertex color shader that works great.
How's the 2.2 release compare to the last beta? If there's a difference, which is better to use?
Since we're in DX11 land, would it be difficult to add a tessellation version of the shaders?
Is exposing the depth buffer for better compatibility with other products planned for the near future? No worries if it's not, just curious.
Everything is looking great, very impressed w/ the rendering quality and speed. Are the plans to add DoF to the image effects? And how is the...
Wheee! Be watching my inbox eagerly. Also, could you discuss the differences between your deferred rendering and the new Unity deferred...
Any plans to add order independent transparency to the mix?
FinalIK is really a runtime solution. If you have the opportunity to bake stuff, you might as well do it in your 3d package. It shines for...