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That's an interesting idea, wonder what would the performance difference be though. Does unity have internal maximum resolution? As far as I know...
I did a small test with render textures. Base resolution is 1280x720 [img] 1x - original image, nothing done 2x - render texture at 2560x1440,...
Hello, As some of you might know, downsampling AA is the thing right now so I am wondering as to how can that be implemented in Unity? For...
I'm making a first person controller but the capsule collider is driving me nuts. This is not just Unity problem, I see it in many games that use...
I'm having trouble "splitting" character into two parts - lower upper body. For example I have "idle" animation affecting both lower and upper...
Hello, I am making a developer console, the backend is going well, the frontend not so much. The window: [attach] It works fine BUT...
Unity: 4.1.5 Plenty of free space and ram(more than 4gb free) Unity crashes with the error above when I try to import Unity's Stealth project...
Following my previous thread http://forum.unity3d.com/threads/183283-Class-name-!-file-name-when-using-dynamic-boo-eval It seems that...
I'm messing with dynamic evaluation of boo and it works mostly fine but so far I can't figure out if it's possible to create and use MonoBehaviour...
Raycast down, get normal of hit point, then apply force based on that direction?
No one? Please?
Hello everyone, this has been bugging me for some time now and I need some help. I have a simple character that is a ragdoll [img] What I...
Since FixedUpdate uses a fixed time, it means if the time was changed it would break the physics. So if I add 10 force per step and then change...
Define a cutscene. If it's just a non-interactive scene with animations and camera movement, of course you can.
Probably because UDK was not available back then and they had already invested into Unity. Unity does what they want so why would they switch?
Just a hint for anyone who doesn't know, even if you change level the time settings stay. Probably not relevant but a tip I wish I knew when I was...
I agree with you guys. The formatting is a mess. Very little useful info and contradicting statements.
If you have zero experience in programming then jumping straight into unity C# will be harder than a form application like npsf3k said. But it can...
So there is no guideline at all, just "create a game"? Or am I missing something because I can't find any info on what you have to do besides that.
I don't think you actually can. A quad still consists of two triangles, just from what I assume it will do the triangulation for you. Unless unity...