A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hey Sinnlos zwecklos Thank you guys! We keep going for sure! Stay tuned for more
Hey Guys So glad you like the designs and visual appearance!! Got some pics of the current level white boxing for you. Well, its not quite...
Hey jesta Looks great man! Pretty sure I will buy. Keep going. Cheers
Nevermind. Seems to be the graphic card. I just bought a new laptop with a quadro k2000m and worked only there. As I tried the soft particls on my...
Hi there I spent quite some time to get soft particles to work. - Set up a fresh project with Image Effects and Particle standard assets...
Hi Guys Like Proton, I wanted to beef up my static geometry with decals. I got the same error messages as Don Gray. At first, I tried to cut my...
Hello everybody How can I access the light information in the surface part of the shader? #pragma surface surf SimpleLambert half4...
I would appreciate nested nodes, too. It would also be nice if one could save them in a custom roll out of the nodes tab.
Hi smiljan Its used for distorted transparencies mainly. Load the distorted graph for an example. Look for Zogg's post at the bottom of this page...
Recently I tried to make a shader using the "GrabPass". Unfortunately, the grabbed screen texture was displayed upside down. I browsed through...
Another approach would be editing the normal in your image editor. If I want to increase the punch of a normal map, I just put a curve on it. Fix...
Hi there Could anyone give me an example on how to implement the diffuse wrap lighting model in the sse lighting graph?...
Hi there How would I do a light-shadow falloff to mask everything which is affected by light? Would use that for a surface shader. I just...
Looks really very great! I would also be very interested in testing this! Would pay for it, too. Any chance? cheers
As cool as rnm's would be.. Is there no way to just implement normal map bumps in the bake? I mean, I don't want to invoke the bump effect...
Seems so! Thanks :)
Thanks for answering. Would be great! As far as I understand I have to check "generate Lightmap UVs", which I can only add to the mesh and not...
Hi there Simple question: Is it possible to generate a unique second uv for prefabs? The task would be to scatter many instances of a prefab,...
Awesome! Your the man! 8) Thanks A LOT!
Wow! Looks really nice! Eager to check it out :D