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Just tested, didn't seem to work, will try and figure out what's going on EDIT: Okay so it works now when using the normal 3D pipeline, URP is...
I seriously appreciate the response, will test it out and get back to you ASAP
I am having an issue on 2021.3, URP and using OpenXR.Getting very glitchy movement (camera snaps to other locations, ESPECIALLY when climbing) and...
I am also getting this issue as well, just bugged out on me.Only in scene view though and only if scene lighting is enabled
For Snap Builder, is it possible to limit the tiles? So If I only want once of each tile to spawn, is that possible?
I am having an issue that's preventing me from continuing with a small project, I am generating a state tile with 4 rooms at the bottom and 3...
RE: The judder that Shizola talked about, I do also get this and it can make the experience pretty unpleasant. I do also agree with adding in...
Yup exactly what I was thinking, having that be an option would be fantastic because teleportation / snapping is very useful for some objects, but...
One thing I would like is the option to grab from 2 points rather than just the singular attach point, would help a lot for FPS games. Also the...
Hey guys, I am not an animator so I have been using some Mixamo animations for my project, for the most part they work fine but the hands are...
Okay so I had to rewrite some code from a coworker to enable part of our game to work online. The code I wrote all works and I have everything...
Sorry to bump this thread but I am tearing my hair out over this, now I start this project on Unity before the services tab was a thing and you...
It is still capping out at 4 players for me
I did that in both the manager and the service and the match just vanishes from the listings after the 4th person joins
I am running into a weird issue, I set my game to allow 10 players but after the 4th player joins the others can no longer find the game to join....
What I am trying to do is have 5 people in a room with 4 of them playing and one being the host/admin. At the start of the round it should spawn...
UPDATE: Okay so I have some of it working now but I have a problem where 2 coins spawn rather than one. I made a RPC that runs the code and then...
So here is how I am currently spawning bullets (coins actually) in game [Command] void CmdDoFire() { GameObject bullet =...
GlobalRpc would be glorious
So I am currently having a bit of an issue with a character creator when switching scenes. In the first thing everything saves and looks fine but...