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It's now published in Early Access on GameJolt. If you encounter bugs or performance issues, feel free to DM, like most games, I expect two/three...
It has been a while since I added some updates about Twilight Punkster. At the moment awaiting for the GameJolt verification process, so close to...
We would like to fix this issue but nobody is able to provide a bug report with a repro step. xD Anyway, I just encountered this bug in the...
Well said.
[IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG]
I do, I used Haxe and a hacked WebView for this purpose. There are however plenty of assets on the Asset Store that do this too, and some free...
[IMG]
[IMG] Some other interiors from the slums of Twilight Punkster.
[IMG] Fixed up some lights in the interiors.
It is really well maintained by Hiroki (almost daily) and is quite mature. You cannot only build Asset Bundles, you can design a whole process to...
Nearly had a crash and burn moment - not back on track, but on track to get back. No fancy stand and presentation for Twilight Punkster, but that...
Short footage of the minigames and testing the new light changes. [MEDIA]
Changes, added little emissive boost to some materials. Changed the terminal booths with a deep pink emissive and rotated them to a different...
[IMG] For those afraid of the dark, some extra light. Also revamped some other tiny things at the same time. I was quite brave and threw the...
[MEDIA]
Revamped the city. [IMG]
Working on the last minor things - here is the current gameplay look: [IMG]
At Indigo 2017 - a dutch game event for indies - I will have some machine coated prints of an 8-page comic of Twilight Punkster. A trailer will be...
For capturing gameplay, I use my own tool autocat that supports automated playthroughs. It can record. For quick ones, I just use Quicktime screen...
Sorry, my bad - I meant Biomega ;) Busy weeks. In regard of the gameplay, making a trailer has been quite a horrible job - but working on it.