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I have a very good use case for this feature: Making a WebGL application that displays variable-length content from a database, I have no way to...
I have a WebGL project in Unity 2022.2.x using Addressables and Localization packages. It works perfectly if I run it in the editor, but if I...
I respectfully disagree with this. As you've seen in my earlier post, I'm concerned about the corporate focus of Unity and am experiencing...
Awesome! Notwithstanding my previous comment, I'd still like to use the decal feature (smaller instances) elsewhere, so I'll give this a try and...
Understood. I re-implemented my solution with a full-custom shader that can do the overlays plus the other features I needed, so I'm good to go. I...
I agree, in general. The purpose of the decal mode is to allow the overlay to be dynamic. There are also other decals that I want to use that...
I've run into a problem, and I hope someone can help. I am using the Decal Unlit shader and the standard decal prefab from URP Essentials (latest...
In recent years I have felt Unity (the company) has lost the focus on fundamentals of a 3D engine. The rendering pipelines (emphasis on plural)...
I had this same problem with Unity 2021.1.19f1, and closing Unity with the prefs window open did *not* fix it for me. The problem went away after...
This is pilot error on my part, for which I apologize! I filed bug report #1369854 a little while ago. I could swear I put a title on the issue,...
Good morning Having worked in tech support myself, I know support teams are always anxious to close as many tickets as possible, so I'd like to...
FYI, I'm seeing this error at an extremely high level, almost making the editor unusable in some projects. Tonight I literally "called it quits"...
I have found what I think may be an important clue to at least one manifestation of this bug. If the name of the .unitypackage file changes...
Here is another possibility to consider: Render the LOD versions of planets, seen from orbital or greater distance, as spherical meshes, but for...
One approach would be to generate a heightmap from the Unity terrain, then import that image into MapMagic, which is a procedural terrain tool...
I have experienced this bug as recently as 2021-01-31, on Unity 2020.2.2f1. I use a dedicated, empty project for nothing except asset download...
Depending on your art asset pipeline, there are some optimizations that you can do to the art which prevent clipping by eliminating the skin that...
- Which SRP do you use, if any? For my professional work, I am transitioning from built-in to exclusively HDRP. There may be some URP in the...
I share your frustration with the pipeline incompatibilities, and the difficulty of migrating existing art assets to SRP (the automated upgrades...
Thanks for all the background info. My first version of Unity was circa 5.3, so I didn't realize the surface shader model went back that far.