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Hi, is it possible to check whether the addressable asset was previously downloaded to cache and is up-to-date (in latest possible version...
It should be possible to use Exposed caching mechanism in that case. The only condition is that your structure has to be defined and saved to the...
Hi @brunoleos , many thanks for your feedback and your time spent experimenting with Exposed. I would like to clarify the caching...
Hello everyone, I've just released EXPOSED plugin for free, so feel free to check it out. Let me know what do you think about it and what would...
Hey guys, the plugin has been released on the Asset Store, you can buy it here for 15$. I will post further communication and updates to the new...
EXPOSED - rule-based references, new on Unity Asset Store -> http://u3d.as/nxf Have you ever faced such problems: Recreating references for your...
I've just added another new video to the description of this thread - this time video tutorial for EXPOSED extension. I´m still waiting for...
Hi guys, I've updated description of this thread with video. It demonstrates Object of Type rule which has new filtering capabilities of using...
Exposed is also very useful for validation of references. You can immediately see the number of set references in inspector (useful also for...
Hey guys, it's coming. I've just submitted the package for approval.
Thank you for your suggestion. Hiding of variables can currently be done through Unity native capabilities, because Exposed plugin can set...
Do you spend way too much time drag&drop referencing your components? You find yourself recreating them over and over again and with little...
Hi, I'm using GameDraw for a while, very interesting idea and useful product, unfortunately quite buggy on mac os x. Looking forward for new...
Hi bamboo, I have same problem as Sour, running Livity for C# in Unity Pro 4.2.1f4 on Macbook Air 2012, getting same exception, no matter for...
I'd like to contribute to this list of things that don't work for the Flash export. Some fixes have been made recently in latest release, but...