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Has anybody experienced differences in Post Processing exposure/colours using 2019.3 and VR Panorama. I can no longer get a predictable output....
i I updated to 2019.2 and it fixed this issue! Bit strange how there were no other comments about this bug as it essentially rendered 360...
I can't wait :D
Has anybody found a way for this to capture planar reflections in HDRP?
Looking good - do you have an ETA on when the beta will be released this month? Thanks, Elliott
No problem! My collegue actually found this. It seems like quite a serious bug - right? Hard to imagine we are the only ones experiencing this...
I get this when creating a new scene by using File > New Scene. No lights or lightbaking will work as intended in that scene. HOWEVER if i right...
Hi. Has anybody experienced anything similar to what i've described in the header? I've tested it with 2019.1.0f1 and 2019.1.1f1 and both...
I've noticed this too - not getting a WYSIWYG out of the editor is a bit a of a deal-breaker at the moment. I've also noticed that if you use...
Has there been any word of this being upgraded to work in the HD Render Pipeline?
Will this next update fully support Unity's Post-processing stack?
This is exactly what is happening to us - we've decided not to use this plugin until there is a fix in place. Is there any update on this MadGoat?
I really wish he would get this asset working for 5.6. MadGoat's SSAA doesn't work well with Unity's post processing stack (Bloom and AO are not...
Hi, Does anybody know why SSAO or any other kind of AO image effect causes horrible white edges (almost like REALLY bad aliasing?) It's...
Hi All, I'm working on a project which requires me to tile a fabric on to furniture, but also use normal maps (which obviously aren't tiled)....
I understand, but I was only posting here in hopes that somebody would have found a solution to the issue, which thanks to your reply I will now...
I've just tested it with Oculus and seem to be experiencing a weird pinching effect on the Skybox texture - can you confirm that you tested it...
Has anybody tried this with the Oculus Rift yet? Everything seems fine except for this strange texture distortion/pinching that occurs to one side...