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yes, if I cast it to dynamic it doesn't give me syntax error anymore, so this: dynamic stuff =...
I apologize if the question is too simple. I just received a response as byte[] from a webClient POST request. This response is a json, I want to...
Yes, I agree, btw, good work with Analytics, they are a very nice product, and very easy to implement. DAU is the most fundamental metric, I...
I did it. Let me suggest, anyway, to consider to add the option to monitorize which levels and with which frequency users are playing. I think...
Thank you. Raw data is more than enough, I hope it will be available soon.
Hi there Analytics in my app sends me these information for every user via custom events: - at the end of each level, information about the level...
Opening the apk of one of my 2D games with Winrar I noticed that the lib folder contains two subfolders: armeabi-v7a and x86. They both contain...
This is weird.... it started working after I moved the code from Update() to FixedUpdate(). .... so sorry, and thanks: very precise and clean as...
I updated to 5.3.4f1 today because of the fix to the bug related to TargetJoint2D not activating colliders when instantiated by script....
Marvelous, many thanks! I will try TargetJoint2D. Altering manually the velocity is something tricky because, if I understand well, keep the...
It might seem awkward but I landed on this forum page that describes a bug, because what I need is the exact behaviour of that (fixed) bug :D...
I just discovered that a (completely different) bug could be fixed disabling Muthtreaded Rendering. Being a graphic glitch, and yours a graphic...
It seems that I found the source of the 753423 bug: crazy image flickering all over the GUI when changing the content or size of an image in...
Patch 4 is out. And still there is no solution on 753423, one month and a half, and it's just a regression. Why Unity does not expose bugs...
I'm still waiting for an answer on the GUI glitch problem that appeared in 5.3.0 as a regression from 5.2.x.... fogbugz #753423. I know that is...
New probabile bug: audio clips in loop mode don't stop after stopping play in Editor, regression in patch 1.
@a.dibacco Does this workaround break AdMob or does it still work?
Just FYI, patch 1 didn't fix the texture / UI glitch due to some memory bug on Android. UI keeps being totaly useless.
I've always had a lot of consideration on Unity's people for how they were able to make such a complex product so easy and stable. I hope that...
Why don't you try to download from a clean virtual machine? This would help Unity's people to understand if there is a problem in the installer or...