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I got the same error..................every time
i got the same issue .. i dump the aab ' s AndroidManifest won't see this permission.. really still don't understand why google play make it...
[ATTACH]
i got the same issue....don't know why...
Script updater for Library/Bee/artifacts/1300b0aEDbg.dag/Bridge.dll failed with exitcode 130 and stdout:...
same issues on Unity2022.1.23f1 & M1 macbook pro
i got compiling assembly always failed on unity2021.3.8f1 ~ 2021.3.15f1 till now....it's looks the bee cause it.
Script updater for Library/Bee/artifacts/900b0aEDbg.dag/Bridge.dll failed with exitcode 130 and stdout:...
i always got this error. but don't know why...:(
i have that problem in my project that's build on windows...so said.
good to know!!! thanks
because the BIG world was created and generate the navmesh. but runtime the world is loaded with many separates. i and by the way . if two scenes...
@bz_apps hello , if i have the bake scene to generate the "NavMesh-NavMesh" data. and can i use this asset to other runtime scene ??
[IMG] [IMG] some things like this. after i have done this modify of editor class...
you should delete & gc all your asset in editor class when OnDisable
i have fix something like this ... i check all the editor window class. and add OnDisable() {} to make sure all scriptobject load to set null or...
[IMG] i don't know why this from unity2020.x ~ even 2022.x.beta version. i found the scriptobject editor active and close more times , and...
i have this issue too!!!!!!!!!!!!!!!!!!!
i don't got this setting in unity2021.2.6f1....
i am the same of your case.... and i don't know why it cost more and more times to reload the script even click the play button in...