A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi, I'm trying to test both Oculus and Vive when only one controller is activated. the InputTracking.nodeAdded event is called for the active...
Hi, I've just upgraded my project to 2018.3 and now none of my scenes are baking with the progressive lightmaps. They go through about 20mins to...
Hi, I've creating some assets that blend with the terrain. Its all working perfectly now apart from the lightmapping when I press play. Below is...
Thanks both. I don't have light probes in the scene. bgolus - great suggestion with the directional and ambient, I'd been focusing on the normals...
Hi, I'm creating a tool to try and created seamless objects when placed on one another. As a test, I have two planes which are both using the same...
Hiya, I'm having trouble with baked shadows with transparency using the Progressive Lightmapper at the moment. The realtime ones work fine and it...
Hi! I'm using your spline system for updating my skiing game and am loving it! Great documentation for creating your own SplineUsers etc. I'm...
Hi, I've had all my projects connecting fine to the ARKit Remote with version 1 of the Unity ARKit Plugin , but am trying to get V1.5 working and...
Hey, I've just release a little ArKit app to the AppStore called PaPe AR: If you've got time, download and let me know what you think. Maybe even...
Woow! This plugin blows my mind! Its awesome! I've been playing with the balls scene. walking round the flat into different rooms and placing...
Hey Nathaniel, Thanks for looking at the rounding error. Do you have a release date planned for these fixes? Or any chance you could mail me the...
Hi, Back to the gridlines problem. This happens everywhere. I've tried it on a new project, with nothing but TC2 imported. I created a scene and...
Thanks Seneral, I've tried on a new unity terrain to see if their import has changed, and thats all working fine. I've had all the 14 levels built...
Hi Nathaniel, I'm going through the process of getting my terrains working with the new release of TC2. All of my raw images now seem to have...
That bike tracks awesome, I'll have a look at using that for the jumps at some point as well then. We didn't end up doing a chair lift for this...
Thanks Raoul, Ahh I'll have a look at the shape, we started using it but went with the road in the end as it seemed to have more flexibility. Oh...
Hi @raoul just wanted to say a big thank you for your awesome tool! Its helped us tons in the skiing VR game we've made. We didn't even use it for...
Hi, I'm sure I never used to have an issue with this pre 5.5, but might have missed something. When building for Android, my baked scenes are very...
Hi, I received the same, but I was using SteamVR_Utils.Events in my code and it looks like Events has now gone and been replaced by a class...
Update: Also 2 of the levels won't load and crash unity altogether and the terrains that are working there's the 70m jump on the main terrain but...